2026-09-12
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| 2026-09-12 [2026/09/12 07:27] – sibachian | 2026-09-12 [2026/09/13 09:31] (current) – sibachian | ||
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| Tier 1: Super simple mechanically but still a decent chunk of fun. | Tier 1: Super simple mechanically but still a decent chunk of fun. | ||
| - | | + | - Skyjo (tableu management) |
| - | | + | - Kluster (Dexterity) |
| - | | + | - Ohanami (Drafting) |
| - | | + | - Just One (Party/ |
| - | | + | - No Thanks! (Bidding) |
| - | | + | - Coloretto (set collection) |
| - | | + | - Qwixx (Roll & Write) |
| - | | + | - 6 Nimmt! (card prediction) |
| - | - - Flip 7 (push your luck) | + | - Once Upon A Time (story making) |
| - | | + | |
| + | - Skull (bluffing) | ||
| Tier 2: still easy, but with extra salt | Tier 2: still easy, but with extra salt | ||
| - | | + | - Love Letter (Card Battle) |
| - | | + | - Scout (Shedding) |
| - | | + | - Startups (Markets) |
| - | | + | - Cabo / Rat-a-Tat Cat (Memory) |
| - | | + | - Hanabi (cooperative info puzzle) |
| - | | + | - Bohnanza! (negotiation) |
| - | | + | - For Sale! (Auction) |
| - | | + | - Sea of Strife (Trick Taking) |
| - | | + | - That's Pretty Clever (dice combos) |
| - | But as I was writing this list, I realized, there are some distinctive mechanics missing. | + | As I was writing this list, I realized, there are some distinctive mechanics missing. |
| - | I think, if someone could figure out a Skyjo equivalent for these mechanics, | + | I think, if someone could figure out a Skyjo equivalent for these mechanics, |
| - | I do have a **hand building** project that's been in-the-making since February, but I haven' | + | I do have a **hand building** project that's been in-the-making since February, but I haven' |
| - | As for tile placement, I think "Take It Easy!" is essentially the perfect game for this genre, except the box is huge and messy, and the scoring is awful. I would basically like this game to be remade into a small box variant with a lot less headache for score counting and the style less of a graphical mess. | + | As for tile placement, I think "Take It Easy!" is essentially the " |
| - | Deck building is probably also possible to do in a more lightweight way. I mean, Dominion is very light mechanically but it's so frustrating to setup and reset. Star Realms | + | Deck building is probably also possible to do in a more lightweight way. I mean, Dominion is very light mechanically |
| - | The rest I am not going to poke at yet. | + | Anyway, buttom line is. I think I will have to focus on these kind of games in a multiplayer setting. To see if I can come up with something that will be "just enough game" to work. My shedding dice game, and my shedding mahjong tiles game are two candidate |
| + | |||
| + | On other topics of things to design. There has been an open space for story-driven games for a while now. Games like Once Upon a Time. That game keeps going out of production as they only do one run per edition. So there has to be a more fixed fixture in this genre as it's a question that does happen | ||
2026-09-12.1789194435.txt.gz · Last modified: by sibachian
