2026-09-12
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| 2026-09-12 [2026/09/13 08:40] – sibachian | 2026-09-12 [2026/09/13 09:31] (current) – sibachian | ||
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| - That's Pretty Clever (dice combos) | - That's Pretty Clever (dice combos) | ||
| - | As I was writing this list, I realized, there are some distinctive mechanics missing. Particularly mechanics that I enjoy in heavier games, which would be deck building, hand building, flick dexterity, tile placement, line battler, engine building, and worker placement. At least, designed to fit inside a pocket sized box. | + | As I was writing this list, I realized, there are some distinctive mechanics missing. Particularly mechanics that I enjoy in heavier games, which would be deck building, hand building, flick dexterity, tile placement, line battler, engine building, and worker placement. At least, designed to fit inside a pocket sized box, and be simple enough to have no more than a minute of rules overhead. |
| I think, if someone could figure out a Skyjo equivalent for these mechanics, distilled down to barebones yet with the meat needed to be fun, then that's potentially a million-copies-sold A-lister. | I think, if someone could figure out a Skyjo equivalent for these mechanics, distilled down to barebones yet with the meat needed to be fun, then that's potentially a million-copies-sold A-lister. | ||
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| As for tile placement, I think "Take It Easy!" is essentially the " | As for tile placement, I think "Take It Easy!" is essentially the " | ||
| - | Deck building is probably also possible to do in a more lightweight way. I mean, Dominion is very light mechanically but it's so frustrating to setup and reset. Star Realms | + | Deck building is probably also possible to do in a more lightweight way. I mean, Dominion is very light mechanically |
| - | The rest I am not going to poke at yet. | + | Anyway, buttom line is. I think I will have to focus on these kind of games in a multiplayer setting. To see if I can come up with something that will be "just enough game" to work. My shedding dice game, and my shedding mahjong tiles game are two candidate |
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| + | On other topics of things to design. There has been an open space for story-driven games for a while now. Games like Once Upon a Time. That game keeps going out of production as they only do one run per edition. So there has to be a more fixed fixture in this genre as it's a question that does happen | ||
2026-09-12.1789285240.txt.gz · Last modified: by sibachian
