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arr_core_idea [2026/09/14 06:07] – sibachianarr_core_idea [2026/09/14 17:33] (current) – sibachian
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 perhaps the only way to make this work is to do hidden characters. who needs specific cards played in their favor, without being discovered by the other players who they are. so you need to fulfill the cards quota to win. perhaps the only way to make this work is to do hidden characters. who needs specific cards played in their favor, without being discovered by the other players who they are. so you need to fulfill the cards quota to win.
 +
 +Perhaps the game ends when all cards have been played out - but everyone has a special order they need to fulfill depending on character and won't be able to play them all by themselves - so it becomes a nudge and tug of war of who score the most 'chains' to win.
 +
 +-- update --
 +
 +nevermind characters, let's solely focus on the players getting a randomly drafted person through the school day and they must fulfill cards in certain orders to meet their secret endgame goal. it is allowed to interject and ask questions during a players turn to play cards when you need to, or to generally interrupt a players goal.
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 +many cards are ignored too for the secret chain so that chains don't break when someone interjects but only might break if they do.
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 +e.g.
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 +gets on the school bus > to knoxhigh school > sitting next to love interest > gets approached by bullies.
 +
 +you end the game by reading all the cards from the stack and see who fulfills the most chain combos in their secret ending.
arr_core_idea.1789362434.txt.gz · Last modified: by sibachian