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arr_core_idea [2026/09/14 12:49] – sibachianarr_core_idea [2026/09/14 17:33] (current) – sibachian
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 Perhaps the game ends when all cards have been played out - but everyone has a special order they need to fulfill depending on character and won't be able to play them all by themselves - so it becomes a nudge and tug of war of who score the most 'chains' to win. Perhaps the game ends when all cards have been played out - but everyone has a special order they need to fulfill depending on character and won't be able to play them all by themselves - so it becomes a nudge and tug of war of who score the most 'chains' to win.
 +
 +-- update --
 +
 +nevermind characters, let's solely focus on the players getting a randomly drafted person through the school day and they must fulfill cards in certain orders to meet their secret endgame goal. it is allowed to interject and ask questions during a players turn to play cards when you need to, or to generally interrupt a players goal.
 +
 +many cards are ignored too for the secret chain so that chains don't break when someone interjects but only might break if they do.
 +
 +e.g.
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 +gets on the school bus > to knoxhigh school > sitting next to love interest > gets approached by bullies.
 +
 +you end the game by reading all the cards from the stack and see who fulfills the most chain combos in their secret ending.
arr_core_idea.1789386548.txt.gz · Last modified: by sibachian