boss_mechanics
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| boss_mechanics [2026/08/01 20:11] – sibachian | boss_mechanics [2026/08/01 21:04] (current) – sibachian | ||
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| - | Boss mechanics is something that will need to be expanded into. Each boss need to have their own core rule to make the encounter interesting. | + | Boss mechanics is something that will need to be expanded into. Each boss need to have their own core rule, challenge, and concept - to make the encounter interesting. |
| - | I have so far come up with a few, but far more will need to be added: | + | I think the book will need probably around 20 to 30 bosses (I don't want too many pages, but I also don't want the game to finish too fast. It should |
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| + | These are the current ones I've come up with: | ||
| **Introduction Boss** | **Introduction Boss** | ||
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| For once, this is not a colosseus type boss, but an actual person, in pursuit of you. You need to destroy walls and other hinder so that you don't get caught by the boss. So each phase there will be a different level of escape route depending on success of avoiding roadblocks. | For once, this is not a colosseus type boss, but an actual person, in pursuit of you. You need to destroy walls and other hinder so that you don't get caught by the boss. So each phase there will be a different level of escape route depending on success of avoiding roadblocks. | ||
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| + | **No Choice Boss** | ||
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| + | A bit of gambling challenge, each phase has 6 challenges as usual. But unlike the others, you need to roll a die for which FOUR you need to clear before getting to the next phase. the cleared challenges will add varying number of +X to your core advancement, | ||
boss_mechanics.1785611472.txt.gz · Last modified: by sibachian
