boss_mechanics
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| boss_mechanics [2026/08/01 20:18] – sibachian | boss_mechanics [2026/08/01 21:04] (current) – sibachian | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Boss mechanics is something that will need to be expanded into. Each boss need to have their own core rule to make the encounter interesting. | + | Boss mechanics is something that will need to be expanded into. Each boss need to have their own core rule, challenge, and concept - to make the encounter interesting. |
| - | I have so far come up with a few, but far more will need to be added: | + | I think the book will need probably around 20 to 30 bosses (I don't want too many pages, but I also don't want the game to finish too fast. It should |
| + | |||
| + | |||
| + | These are the current ones I've come up with: | ||
| **Introduction Boss** | **Introduction Boss** | ||
boss_mechanics.1785611907.txt.gz · Last modified: by sibachian
