classes
Differences
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| + | ===== Class ideas ===== | ||
| + | - Once per phase, you may ignore the consequences of a failed challenge. | ||
| + | - After failing a roll, you may immediately roll again by losing 1 Health instead of spending a Reroll. | ||
| + | - Once per phase, after seeing your roll, you may reduce the target by 2. | ||
| + | - One die is permanently a 6. Roll only 2d6. Whenever either die shows a natural 1, lose 1 Health. | ||
| + | - Once per phase, roll 4d6 and keep the best three. | ||
| + | - Once per phase, reroll exactly one die without spending a Reroll. | ||
| + | - If you fail by exactly 1, treat the roll as a draw instead. | ||
| + | - Once per phase, cancel all damage from a failed challenge. | ||
| + | - Before rolling, you may lose 1 Health to gain +3 to the result. | ||
| + | - Once per phase, after rolling, increase or decrease one die by 2. | ||
| + | - Every time you clear a challenge, gain 1 Boost. | ||
| + | - The first time each phase you would lose Health, lose none instead. | ||
| + | - Whenever all three dice are different, gain +2. | ||
| + | - Once per phase, your companion rerolls one failed die. | ||
| + | - When reduced to 0 Health, immediately return to 1 Health once per boss. | ||
| + | - Before rolling, declare " | ||
| + | - If your dice show all different values, gain +2. | ||
| + | - At the start of each phase choose: +1 to all rolls. One free reroll. or One free Boost. | ||
| + | - Whenever you lose Health, gain +1 to your next roll. | ||
| + | - If you exceed the target by 5 or more, immediately recover 1 Health. | ||
| + | - Once per phase, look at the next page-roll before deciding your current challenge. | ||
| + | - Pet class: Once per phase, your companion may reroll one die. | ||
| + | - Pet class: The first time you would lose Health each phase, your companion takes the hit instead. | ||
| + | - Whenever you clear a challenge by 4 or more, gain 1 Reroll. | ||
| + | - Once per phase, roll 4d6 and discard the lowest die. | ||
| + | - Whenever you roll doubles, gain +1. | ||
| + | - Once per phase, roll 4d6 and keep the highest three. | ||
| + | - At the end of each phase, recover 1 Health. | ||
| + | - At the start of each phase choose one: Spring – Recover 1 Health. Summer – Gain +1 to every roll this phase. Autumn – Gain 1 Reroll. Winter – Once this phase, ignore a failed challenge. | ||
| + | - If you choose not to spend any Rerolls this phase, recover 1 Health. | ||
| + | - Whenever you lose Health, gain 1 Boost. | ||
| + | - Shapeshifter: | ||
classes.1785577839.txt.gz · Last modified: by sibachian
