User Tools

Site Tools


classes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

classes [2026/08/01 10:50] – created sibachianclasses [2026/08/01 21:11] (current) sibachian
Line 14: Line 14:
  
  
 +
 +===== Class ideas =====
 +  - Once per phase, you may ignore the consequences of a failed challenge.
 +  - After failing a roll, you may immediately roll again by losing 1 Health instead of spending a Reroll.
 +  - Once per phase, after seeing your roll, you may reduce the target by 2.
 +  - One die is permanently a 6. Roll only 2d6. Whenever either die shows a natural 1, lose 1 Health.
 +  - Once per phase, roll 4d6 and keep the best three.
 +  - Once per phase, reroll exactly one die without spending a Reroll.
 +  - If you fail by exactly 1, treat the roll as a draw instead.
 +  - Once per phase, cancel all damage from a failed challenge.
 +  - Before rolling, you may lose 1 Health to gain +3 to the result.
 +  - Once per phase, after rolling, increase or decrease one die by 2.
 +  - Every time you clear a challenge, gain 1 Boost.
 +  - The first time each phase you would lose Health, lose none instead.
 +  - Whenever all three dice are different, gain +2.
 +  - Once per phase, your companion rerolls one failed die.
 +  - When reduced to 0 Health, immediately return to 1 Health once per boss.
 +  - Before rolling, declare "High" or "Low." If correct, gain +3. Otherwise lose 1 Health.
 +  - If your dice show all different values, gain +2.
 +  - At the start of each phase choose: +1 to all rolls. One free reroll. or One free Boost.
 +  - Whenever you lose Health, gain +1 to your next roll.
 +  - If you exceed the target by 5 or more, immediately recover 1 Health.
 +  - Once per phase, look at the next page-roll before deciding your current challenge.
 +  - Pet class: Once per phase, your companion may reroll one die.
 +  - Pet class: The first time you would lose Health each phase, your companion takes the hit instead.
 +  - Whenever you clear a challenge by 4 or more, gain 1 Reroll.
 +  - Once per phase, roll 4d6 and discard the lowest die.
 +  - Whenever you roll doubles, gain +1.
 +  - Once per phase, roll 4d6 and keep the highest three.
 +  - At the end of each phase, recover 1 Health.
 +  - At the start of each phase choose one: Spring – Recover 1 Health. Summer – Gain +1 to every roll this phase. Autumn – Gain 1 Reroll. Winter – Once this phase, ignore a failed challenge.
 +  - If you choose not to spend any Rerolls this phase, recover 1 Health.
 +  - Whenever you lose Health, gain 1 Boost.
 +  - Shapeshifter: Wolf: Once per challenge, reroll one die. Bear: Ignore the first Health loss this phase. Hawk: +1 to every roll this phase. Ancient Oak: Recover 1 Health after the phase.
classes.1785577839.txt.gz · Last modified: by sibachian