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even_more_ideas [2026/08/02 14:17] sibachianeven_more_ideas [2026/08/02 15:07] (current) sibachian
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-Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too.+Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too. The list here are just examples and ideas.
  
   * discard a die. lose 2 health. change any 1 die to a 6.   * discard a die. lose 2 health. change any 1 die to a 6.
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   * destroy this item, gain 2 health and 1 reroll.   * destroy this item, gain 2 health and 1 reroll.
   * while this item is in your inventory, your maximum inventory space is increased by 2.   * while this item is in your inventory, your maximum inventory space is increased by 2.
 +  * while this item is in your inventory, your maximum inventory space is increased by 3.
 +  * destroy this item, gain 3 health.
 +  * destroy this item, choose any 1 item to replace it with.
   * destroy this item, gain 2 boost, roll 1d6, if the result is 1 lose 1 health.   * destroy this item, gain 2 boost, roll 1d6, if the result is 1 lose 1 health.
   * if this is still in your inventory by the end of the boss, you lose 2 VP. you can discard this at any time and lose 1 health.   * if this is still in your inventory by the end of the boss, you lose 2 VP. you can discard this at any time and lose 1 health.
 +  * destroy this item and gain 5 health.
 +  * destroy this item and add 5 reroll
 +  * destroy this item and add 5 boost
 +  * destroy this item, and automatically complete one challenge
 +  * destroy this item, gain 2 more items and destroy one.
 +  * destroy this item to gain 3 reroll
 +  * destroy this item, pass the current active 1 star challenge.
 +  * while this item is in your inventory, you may discard 1 health and gain 1 reroll.
 +
  
 Passive effect triggers (environments) for bosses in the optional hard mode. Passive effect triggers (environments) for bosses in the optional hard mode.
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   * if the active challenge is 2 stars, substract 1 from the fail value.   * if the active challenge is 2 stars, substract 1 from the fail value.
   * if the total of your dice are 5 or less, you may reroll any of those dice at no cost.   * if the total of your dice are 5 or less, you may reroll any of those dice at no cost.
 +  * you may change one rolled die to match another rolled die once per challenge.
 +  * you may discard 1 health to re-roll any number of dice once.
  
 Companions passive effects Companions passive effects
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   * gain 1 health.   * gain 1 health.
   * gain 1 item.   * gain 1 item.
 +  * gain 1 health. add 1 to your next roll.
 +  * gain 2 items
  
  
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   * 10 exact - you succeed in the challenge.   * 10 exact - you succeed in the challenge.
   * 13 or higher - you gain 1 reroll.   * 13 or higher - you gain 1 reroll.
 +  * 12 or less - lose 3 health
 +  * 15 or more - you may add a 6 to your next die roll.
 +  * 11 or less - nothing.
 +  * 12 or more - gain 2 reroll.
  
  
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   * if reroll > 2 - gain 2 boost   * if reroll > 2 - gain 2 boost
   * if health < 3 - gain 2 reroll   * if health < 3 - gain 2 reroll
 +  * if health < 3 - gain 3 health.
   * if health > 3 - lose 1 health   * if health > 3 - lose 1 health
   * if boost < 2 - discard this challenge without taking any damage   * if boost < 2 - discard this challenge without taking any damage
   * if boost = 0 - gain 1 item.   * if boost = 0 - gain 1 item.
 +  * roll 1, 2, 3 - automatically clear the challenge
even_more_ideas.1785676629.txt.gz · Last modified: by sibachian