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even_more_ideas [2026/08/02 14:22] sibachianeven_more_ideas [2026/08/02 15:07] (current) sibachian
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-Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too.+Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too. The list here are just examples and ideas.
  
   * discard a die. lose 2 health. change any 1 die to a 6.   * discard a die. lose 2 health. change any 1 die to a 6.
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   * destroy this item to gain 3 reroll   * destroy this item to gain 3 reroll
   * destroy this item, pass the current active 1 star challenge.   * destroy this item, pass the current active 1 star challenge.
 +  * while this item is in your inventory, you may discard 1 health and gain 1 reroll.
 +
  
 Passive effect triggers (environments) for bosses in the optional hard mode. Passive effect triggers (environments) for bosses in the optional hard mode.
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   * 12 or less - lose 3 health   * 12 or less - lose 3 health
   * 15 or more - you may add a 6 to your next die roll.   * 15 or more - you may add a 6 to your next die roll.
 +  * 11 or less - nothing.
 +  * 12 or more - gain 2 reroll.
  
  
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   * if boost < 2 - discard this challenge without taking any damage   * if boost < 2 - discard this challenge without taking any damage
   * if boost = 0 - gain 1 item.   * if boost = 0 - gain 1 item.
 +  * roll 1, 2, 3 - automatically clear the challenge
even_more_ideas.1785676970.txt.gz · Last modified: by sibachian