even_more_ideas
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| even_more_ideas [2026/08/02 14:31] – sibachian | even_more_ideas [2026/08/02 15:07] (current) – sibachian | ||
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| - | Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too. | + | Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too. The list here are just examples and ideas. |
| * discard a die. lose 2 health. change any 1 die to a 6. | * discard a die. lose 2 health. change any 1 die to a 6. | ||
| Line 38: | Line 38: | ||
| * destroy this item, pass the current active 1 star challenge. | * destroy this item, pass the current active 1 star challenge. | ||
| * while this item is in your inventory, you may discard 1 health and gain 1 reroll. | * while this item is in your inventory, you may discard 1 health and gain 1 reroll. | ||
| - | * | + | |
| Passive effect triggers (environments) for bosses in the optional hard mode. | Passive effect triggers (environments) for bosses in the optional hard mode. | ||
even_more_ideas.1785677474.txt.gz · Last modified: by sibachian
