morti_crew
Differences
This shows you the differences between two versions of the page.
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| morti_crew [2026/08/16 21:41] – sibachian | morti_crew [2026/08/16 21:43] (current) – sibachian | ||
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| That is more than most things in Mortisphere ever achieve. | That is more than most things in Mortisphere ever achieve. | ||
| + | |||
| + | EQUIPMENT | ||
| + | |||
| + | The civilizations of Mortisphere are gone. | ||
| + | |||
| + | Their creations remain. | ||
| + | |||
| + | Across the final world lie weapons, machines, tools and relics from countless ages of existence. Some are simple. Some are beyond understanding. Some were built for purposes that no longer matter. | ||
| + | |||
| + | To the survivors of the final age, the difference between ancient technology and forgotten junk is often discovered only after someone attempts to use it. | ||
| + | |||
| + | Equipment is what allows a crew member to become something more than what they were when they were first found. | ||
| + | |||
| + | --- | ||
| + | |||
| + | USING EQUIPMENT | ||
| + | |||
| + | Equipment represents anything carried, worn, installed or integrated by a crew member. | ||
| + | |||
| + | Equipment may: | ||
| + | |||
| + | - Improve a crew member' | ||
| + | - Change how they interact with the battlefield. | ||
| + | - Provide new options during a scenario. | ||
| + | - Modify how Clashes are resolved. | ||
| + | - Allow actions that would otherwise be impossible. | ||
| + | |||
| + | Equipment does not simply make a crew member stronger. | ||
| + | |||
| + | It changes what they are capable of doing. | ||
| + | |||
| + | --- | ||
| + | |||
| + | TYPES OF EQUIPMENT | ||
| + | |||
| + | The remains of the universe contain countless forms of technology and creation. | ||
| + | |||
| + | Examples include: | ||
| + | |||
| + | Weapons | ||
| + | |||
| + | Tools designed to destroy. | ||
| + | |||
| + | Weapons may range from crude blades and industrial tools to ancient devices capable of effects nobody living fully understands. | ||
| + | |||
| + | A weapon' | ||
| + | |||
| + | A rusted object from a forgotten world may still be more dangerous than anything created in the final age. | ||
| + | |||
| + | --- | ||
| + | |||
| + | Protection | ||
| + | |||
| + | Armour, shielding, biological adaptations and other methods of surviving the violence of Mortisphere. | ||
| + | |||
| + | Protection may come from: | ||
| + | |||
| + | - Ancient materials. | ||
| + | - Machine systems. | ||
| + | - Altered biology. | ||
| + | - Recovered technology. | ||
| + | - Improvised solutions. | ||
| + | |||
| + | Survival has always encouraged invention. | ||
| + | |||
| + | --- | ||
| + | |||
| + | Relics | ||
| + | |||
| + | Relics are objects whose origin, purpose or creator may be unknown. | ||
| + | |||
| + | A relic may be: | ||
| + | |||
| + | - A weapon from a dead god. | ||
| + | - A machine from a lost civilization. | ||
| + | - A device with impossible properties. | ||
| + | - An object whose purpose has been forgotten. | ||
| + | |||
| + | A relic is not valuable because it is understood. | ||
| + | |||
| + | Often, the opposite is true. | ||
| + | |||
| + | --- | ||
| + | |||
| + | EQUIPMENT AND EXISTENCE | ||
| + | |||
| + | Some equipment changes the nature of the being carrying it. | ||
| + | |||
| + | A weapon may increase a creature' | ||
| + | |||
| + | A machine may be rebuilt with forgotten components. | ||
| + | |||
| + | A biological organism may incorporate new structures. | ||
| + | |||
| + | A Mycelian host may become something different through what it acquires. | ||
| + | |||
| + | Equipment can become part of a crew member' | ||
| + | |||
| + | --- | ||
| + | |||
| + | ACQUIRING EQUIPMENT | ||
| + | |||
| + | Equipment is primarily gained through the campaign. | ||
| + | |||
| + | A crew may discover equipment by: | ||
| + | |||
| + | - Completing scenarios. | ||
| + | - Searching locations. | ||
| + | - Defeating opponents. | ||
| + | - Trading in Last Light. | ||
| + | - Accepting dangerous opportunities. | ||
| + | |||
| + | The strongest equipment is rarely simply purchased. | ||
| + | |||
| + | It is usually found in places where nobody was meant to survive. | ||
| + | |||
| + | --- | ||
| + | |||
| + | LOST TECHNOLOGY | ||
| + | |||
| + | Much of Mortisphere' | ||
| + | |||
| + | The survivors of the final age inherit the creations of civilizations that could build things they cannot recreate. | ||
| + | |||
| + | A weapon may be used without knowing how it works. | ||
| + | |||
| + | A machine may be repaired without understanding what it does. | ||
| + | |||
| + | A relic may be activated without knowing whether it was created as a gift or a warning. | ||
| + | |||
| + | The universe is full of things left behind. | ||
| + | |||
| + | The difficult part is surviving what happens when they are used. | ||
| + | |||
| + | --- | ||
| + | |||
| + | EQUIPMENT HISTORY | ||
| + | |||
| + | Players should record important equipment and the events surrounding it. | ||
| + | |||
| + | A weapon that destroys an enemy during a desperate battle is not the same as an identical weapon found in a marketplace. | ||
| + | |||
| + | The history of an item matters. | ||
| + | |||
| + | In Mortisphere, | ||
| + | |||
| + | Sometimes longer than their creators. | ||
| + | |||
| + | EQUIPMENT | ||
| + | |||
| + | The civilizations of Mortisphere are gone. | ||
| + | |||
| + | Their creations remain. | ||
| + | |||
| + | Across the final world lie weapons, machines, tools and relics from countless ages of existence. Some are simple. Some are beyond understanding. Some were built for purposes that no longer matter. | ||
| + | |||
| + | To the survivors of the final age, the difference between ancient technology and forgotten junk is often discovered only after someone attempts to use it. | ||
| + | |||
| + | Equipment is what allows a crew member to become something more than what they were when they were first found. | ||
| + | |||
| + | --- | ||
| + | |||
| + | USING EQUIPMENT | ||
| + | |||
| + | Equipment represents anything carried, worn, installed or integrated by a crew member. | ||
| + | |||
| + | Equipment may: | ||
| + | |||
| + | - Improve a crew member' | ||
| + | - Change how they interact with the battlefield. | ||
| + | - Provide new options during a scenario. | ||
| + | - Modify how Clashes are resolved. | ||
| + | - Allow actions that would otherwise be impossible. | ||
| + | |||
| + | Equipment does not simply make a crew member stronger. | ||
| + | |||
| + | It changes what they are capable of doing. | ||
| + | |||
| + | --- | ||
| + | |||
| + | TYPES OF EQUIPMENT | ||
| + | |||
| + | The remains of the universe contain countless forms of technology and creation. | ||
| + | |||
| + | Examples include: | ||
| + | |||
| + | Weapons | ||
| + | |||
| + | Tools designed to destroy. | ||
| + | |||
| + | Weapons may range from crude blades and industrial tools to ancient devices capable of effects nobody living fully understands. | ||
| + | |||
| + | A weapon' | ||
| + | |||
| + | A rusted object from a forgotten world may still be more dangerous than anything created in the final age. | ||
| + | |||
| + | --- | ||
| + | |||
| + | Protection | ||
| + | |||
| + | Armour, shielding, biological adaptations and other methods of surviving the violence of Mortisphere. | ||
| + | |||
| + | Protection may come from: | ||
| + | |||
| + | - Ancient materials. | ||
| + | - Machine systems. | ||
| + | - Altered biology. | ||
| + | - Recovered technology. | ||
| + | - Improvised solutions. | ||
| + | |||
| + | Survival has always encouraged invention. | ||
| + | |||
| + | --- | ||
| + | |||
| + | Relics | ||
| + | |||
| + | Relics are objects whose origin, purpose or creator may be unknown. | ||
| + | |||
| + | A relic may be: | ||
| + | |||
| + | - A weapon from a dead god. | ||
| + | - A machine from a lost civilization. | ||
| + | - A device with impossible properties. | ||
| + | - An object whose purpose has been forgotten. | ||
| + | |||
| + | A relic is not valuable because it is understood. | ||
| + | |||
| + | Often, the opposite is true. | ||
| + | |||
| + | --- | ||
| + | |||
| + | EQUIPMENT AND EXISTENCE | ||
| + | |||
| + | Some equipment changes the nature of the being carrying it. | ||
| + | |||
| + | A weapon may increase a creature' | ||
| + | |||
| + | A machine may be rebuilt with forgotten components. | ||
| + | |||
| + | A biological organism may incorporate new structures. | ||
| + | |||
| + | A Mycelian host may become something different through what it acquires. | ||
| + | |||
| + | Equipment can become part of a crew member' | ||
| + | |||
| + | --- | ||
| + | |||
| + | ACQUIRING EQUIPMENT | ||
| + | |||
| + | Equipment is primarily gained through the campaign. | ||
| + | |||
| + | A crew may discover equipment by: | ||
| + | |||
| + | - Completing scenarios. | ||
| + | - Searching locations. | ||
| + | - Defeating opponents. | ||
| + | - Trading in Last Light. | ||
| + | - Accepting dangerous opportunities. | ||
| + | |||
| + | The strongest equipment is rarely simply purchased. | ||
| + | |||
| + | It is usually found in places where nobody was meant to survive. | ||
| + | |||
| + | --- | ||
| + | |||
| + | LOST TECHNOLOGY | ||
| + | |||
| + | Much of Mortisphere' | ||
| + | |||
| + | The survivors of the final age inherit the creations of civilizations that could build things they cannot recreate. | ||
| + | |||
| + | A weapon may be used without knowing how it works. | ||
| + | |||
| + | A machine may be repaired without understanding what it does. | ||
| + | |||
| + | A relic may be activated without knowing whether it was created as a gift or a warning. | ||
| + | |||
| + | The universe is full of things left behind. | ||
| + | |||
| + | The difficult part is surviving what happens when they are used. | ||
| + | |||
| + | --- | ||
| + | |||
| + | EQUIPMENT HISTORY | ||
| + | |||
| + | Players should record important equipment and the events surrounding it. | ||
| + | |||
| + | A weapon that destroys an enemy during a desperate battle is not the same as an identical weapon found in a marketplace. | ||
| + | |||
| + | The history of an item matters. | ||
| + | |||
| + | In Mortisphere, | ||
| + | |||
| + | Sometimes longer than their creators. | ||
morti_crew.1786912907.txt.gz · Last modified: by sibachian
