morti_last_light
Differences
This shows you the differences between two versions of the page.
| morti_last_light [2026/08/16 21:46] – created sibachian | morti_last_light [2026/08/16 21:46] (current) – sibachian | ||
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| Then it walks back into the darkness. | Then it walks back into the darkness. | ||
| + | |||
| + | SCENARIOS AND STORY | ||
| + | |||
| + | A scenario is more than a battle. | ||
| + | |||
| + | It is a moment in the history of a crew. | ||
| + | |||
| + | Every scenario presents a problem, a location, opposing forces and consequences. The crew decides how to approach it, and the results determine what happens next. | ||
| + | |||
| + | Mortisphere is not a story that happens to a crew. | ||
| + | |||
| + | It is a story created by what the crew survives. | ||
| + | |||
| + | --- | ||
| + | |||
| + | THE PURPOSE OF A SCENARIO | ||
| + | |||
| + | Every scenario begins with a situation. | ||
| + | |||
| + | Something has happened. | ||
| + | |||
| + | Something is wanted. | ||
| + | |||
| + | Something has become dangerous. | ||
| + | |||
| + | Something has been discovered. | ||
| + | |||
| + | The crew becomes involved because there is a reason to take action. | ||
| + | |||
| + | That reason may come from: | ||
| + | |||
| + | - The Mercenary Guild. | ||
| + | - The Captain' | ||
| + | - A previous event. | ||
| + | - A discovered opportunity. | ||
| + | - A consequence from an earlier scenario. | ||
| + | |||
| + | --- | ||
| + | |||
| + | SCENARIO STRUCTURE | ||
| + | |||
| + | Every scenario contains: | ||
| + | |||
| + | Background | ||
| + | |||
| + | The information needed to understand the situation. | ||
| + | |||
| + | This explains what has brought the crew to this location and why the conflict exists. | ||
| + | |||
| + | Areas | ||
| + | |||
| + | The locations involved in the scenario. | ||
| + | |||
| + | These define where the crew can move, fight and interact. | ||
| + | |||
| + | Objectives | ||
| + | |||
| + | The purpose of the mission. | ||
| + | |||
| + | Objectives determine what the crew must accomplish. | ||
| + | |||
| + | Opposing Forces | ||
| + | |||
| + | The beings, creatures or factions standing in the way. | ||
| + | |||
| + | Special Rules | ||
| + | |||
| + | Anything unique about the location, enemies or situation. | ||
| + | |||
| + | Outcomes | ||
| + | |||
| + | The consequences of success, failure or unusual decisions. | ||
| + | |||
| + | --- | ||
| + | |||
| + | OBJECTIVES | ||
| + | |||
| + | A scenario does not always end when one crew is defeated. | ||
| + | |||
| + | The purpose of a conflict determines victory. | ||
| + | |||
| + | A crew may be required to: | ||
| + | |||
| + | - Recover something valuable. | ||
| + | - Destroy a target. | ||
| + | - Protect something important. | ||
| + | - Escape a dangerous location. | ||
| + | - Hold an Area. | ||
| + | - Gather information. | ||
| + | - Survive an impossible situation. | ||
| + | |||
| + | Sometimes fighting is the answer. | ||
| + | |||
| + | Sometimes fighting is the mistake. | ||
| + | |||
| + | --- | ||
| + | |||
| + | CHOICES AND CONSEQUENCES | ||
| + | |||
| + | Scenarios may contain decisions. | ||
| + | |||
| + | A crew may have to choose between: | ||
| + | |||
| + | - Taking a valuable but dangerous path. | ||
| + | - Saving resources or saving another being. | ||
| + | - Completing the mission or pursuing something unexpected. | ||
| + | - Accepting a risk for a greater reward. | ||
| + | |||
| + | These choices shape the campaign. | ||
| + | |||
| + | Two crews playing the same campaign may experience completely different stories. | ||
| + | |||
| + | --- | ||
| + | |||
| + | FAILING A SCENARIO | ||
| + | |||
| + | Failure does not end a campaign. | ||
| + | |||
| + | Mortisphere is not a place where every mistake means the end. | ||
| + | |||
| + | Failure creates consequences. | ||
| + | |||
| + | A failed mission may result in: | ||
| + | |||
| + | - Lost opportunities. | ||
| + | - Additional threats. | ||
| + | - Injuries. | ||
| + | - Changed relationships. | ||
| + | - New problems. | ||
| + | |||
| + | Sometimes failure reveals something victory would never have shown. | ||
| + | |||
| + | --- | ||
| + | |||
| + | CAMPAIGN CONTINUITY | ||
| + | |||
| + | The scenarios in Mortisphere form a connected campaign. | ||
| + | |||
| + | The results of previous battles influence future events. | ||
| + | |||
| + | A destroyed location remains destroyed. | ||
| + | |||
| + | A defeated enemy may no longer threaten the crew. | ||
| + | |||
| + | A discovered relic may create new possibilities. | ||
| + | |||
| + | A lost opportunity may never return. | ||
| + | |||
| + | The world remembers. | ||
| + | |||
| + | --- | ||
| + | |||
| + | WRITING YOUR OWN SCENARIOS | ||
| + | |||
| + | Mortisphere is designed to allow additional campaigns. | ||
| + | |||
| + | New scenarios may focus on: | ||
| + | |||
| + | - A crew's personal history. | ||
| + | - A new region of Mortisphere. | ||
| + | - A forgotten civilization. | ||
| + | - A new threat. | ||
| + | - A different faction. | ||
| + | |||
| + | The core rules provide the framework. | ||
| + | |||
| + | The stories are created by the battles that take place within it. | ||
| + | |||
| + | Every crew leaves a mark. | ||
| + | |||
| + | Even on a world that is already dead. | ||
morti_last_light.1786913171.txt.gz · Last modified: by sibachian
