User Tools

Site Tools


morti_last_light

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

morti_last_light [2026/08/16 21:46] – created sibachianmorti_last_light [2026/08/16 21:46] (current) sibachian
Line 175: Line 175:
  
 Then it walks back into the darkness. Then it walks back into the darkness.
 +
 +SCENARIOS AND STORY
 +
 +A scenario is more than a battle.
 +
 +It is a moment in the history of a crew.
 +
 +Every scenario presents a problem, a location, opposing forces and consequences. The crew decides how to approach it, and the results determine what happens next.
 +
 +Mortisphere is not a story that happens to a crew.
 +
 +It is a story created by what the crew survives.
 +
 +---
 +
 +THE PURPOSE OF A SCENARIO
 +
 +Every scenario begins with a situation.
 +
 +Something has happened.
 +
 +Something is wanted.
 +
 +Something has become dangerous.
 +
 +Something has been discovered.
 +
 +The crew becomes involved because there is a reason to take action.
 +
 +That reason may come from:
 +
 +- The Mercenary Guild.
 +- The Captain's Hunger.
 +- A previous event.
 +- A discovered opportunity.
 +- A consequence from an earlier scenario.
 +
 +---
 +
 +SCENARIO STRUCTURE
 +
 +Every scenario contains:
 +
 +Background
 +
 +The information needed to understand the situation.
 +
 +This explains what has brought the crew to this location and why the conflict exists.
 +
 +Areas
 +
 +The locations involved in the scenario.
 +
 +These define where the crew can move, fight and interact.
 +
 +Objectives
 +
 +The purpose of the mission.
 +
 +Objectives determine what the crew must accomplish.
 +
 +Opposing Forces
 +
 +The beings, creatures or factions standing in the way.
 +
 +Special Rules
 +
 +Anything unique about the location, enemies or situation.
 +
 +Outcomes
 +
 +The consequences of success, failure or unusual decisions.
 +
 +---
 +
 +OBJECTIVES
 +
 +A scenario does not always end when one crew is defeated.
 +
 +The purpose of a conflict determines victory.
 +
 +A crew may be required to:
 +
 +- Recover something valuable.
 +- Destroy a target.
 +- Protect something important.
 +- Escape a dangerous location.
 +- Hold an Area.
 +- Gather information.
 +- Survive an impossible situation.
 +
 +Sometimes fighting is the answer.
 +
 +Sometimes fighting is the mistake.
 +
 +---
 +
 +CHOICES AND CONSEQUENCES
 +
 +Scenarios may contain decisions.
 +
 +A crew may have to choose between:
 +
 +- Taking a valuable but dangerous path.
 +- Saving resources or saving another being.
 +- Completing the mission or pursuing something unexpected.
 +- Accepting a risk for a greater reward.
 +
 +These choices shape the campaign.
 +
 +Two crews playing the same campaign may experience completely different stories.
 +
 +---
 +
 +FAILING A SCENARIO
 +
 +Failure does not end a campaign.
 +
 +Mortisphere is not a place where every mistake means the end.
 +
 +Failure creates consequences.
 +
 +A failed mission may result in:
 +
 +- Lost opportunities.
 +- Additional threats.
 +- Injuries.
 +- Changed relationships.
 +- New problems.
 +
 +Sometimes failure reveals something victory would never have shown.
 +
 +---
 +
 +CAMPAIGN CONTINUITY
 +
 +The scenarios in Mortisphere form a connected campaign.
 +
 +The results of previous battles influence future events.
 +
 +A destroyed location remains destroyed.
 +
 +A defeated enemy may no longer threaten the crew.
 +
 +A discovered relic may create new possibilities.
 +
 +A lost opportunity may never return.
 +
 +The world remembers.
 +
 +---
 +
 +WRITING YOUR OWN SCENARIOS
 +
 +Mortisphere is designed to allow additional campaigns.
 +
 +New scenarios may focus on:
 +
 +- A crew's personal history.
 +- A new region of Mortisphere.
 +- A forgotten civilization.
 +- A new threat.
 +- A different faction.
 +
 +The core rules provide the framework.
 +
 +The stories are created by the battles that take place within it.
 +
 +Every crew leaves a mark.
 +
 +Even on a world that is already dead.
morti_last_light.1786913171.txt.gz · Last modified: by sibachian