sheaf_rules
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| - | Of course, there are other combos available, the highest possible combo would be Rose + Rose + Daisy + Ivy + Foxglove + Columbine + Hawthorn that would give 29 points, but foxglove is a highly congested commodity and there are very few hawthorns in the game, so the likelihood of achieving it every game is probably not likely since in a game of only 2 players you would only play with 27 cards. if hawthorn becomes too dominant | + | Of course, there are other combos available, the highest possible combo would be Rose + Rose + Daisy + Ivy + Foxglove + Columbine + Hawthorn that would give 29 points, but foxglove is a highly congested commodity and there are very few hawthorns in the game, so the likelihood of achieving it every game is probably not likely since in a game of only 2 players you would only play with 27 cards, and in a game of 8 its unlikely the players with the other cards would give them up for a complete combo. |
| On the flip side, the lowest score is 2 points (e.g. 4x ivy + 3x violet). but the odds of ending the game there is practically impossible by mistake. | On the flip side, the lowest score is 2 points (e.g. 4x ivy + 3x violet). but the odds of ending the game there is practically impossible by mistake. | ||
sheaf_rules.1789795984.txt.gz · Last modified: by sibachian
