tfa_core
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| tfa_core [2026/09/06 17:15] – created sibachian | tfa_core [2026/09/07 08:42] (current) – sibachian | ||
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| perhaps the cards should use a double side like in DEWAN. | perhaps the cards should use a double side like in DEWAN. | ||
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| + | Perhaps the cards are two handed, like in flamme. So one hand determines army and the other hand determines location. With some basic effects on some cards e.g. move army from X to Y. | ||
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| + | the players don't have a color themselves, but rather the way it works is by stacking discs in the areas and whoever stacks 5 can then place their ownership disc on top which makes it " | ||
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| + | extra rules. | ||
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| + | like in 7W each player has special moves or scoring incentives on their " plate ". | ||
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| + | like in Rebirth each player has the means to collect mission cards for secret objectives? | ||
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| + | The three stage thing in 7W is fun but I think perhaps just RNG cards like in Ohanami is better overhead. Alternatively that the game is a continuously draw and play. So you all pick your combo, then reveal them and take action based on moves. Then draw new cards from the draw piles before moving to the next pick a card and play it phase. But it sound tedious, maybe better to just do 3 restock of cards like Ohanami. | ||
tfa_core.1788711358.txt.gz · Last modified: by sibachian
