CREW MEMBERS Every crew in Mortisphere is made of individuals. Even the smallest organism, machine or corpse carries its own existence. A crew member is not simply a resource to spend. It is a piece of your crew's history. Some members will become legends. Some will disappear without anyone remembering their names. That is the nature of the final age. --- CREW MEMBER PROFILE Every crew member is defined by several elements. Name Every member should have a name. This may be their original name, a designation, a title or simply whatever the crew chooses to call them. A name gives something identity. Even in Mortisphere, identity matters. --- Type A crew member's type describes what kind of existence they represent. Examples include: - Survivor - Machine - Mycelian - Mutant - Remnant - Construct - Other beings discovered during the campaign A type may affect abilities, equipment and how the member interacts with the world. --- Existence Die Every crew member has an Existence Die. This die represents their current value and potential. The standard dice are: Die| Value d4| 4 d6| 6 d8| 8 d10| 10 d12| 12 d20| 20 A larger die represents a more powerful existence. However, power is not the same as importance. A d4 survivor who has crossed ten battles may have a greater history than a newly recruited d20 creature. --- Equipment Many crew members carry equipment. Equipment may include: - Ancient weapons. - Forgotten technology. - Industrial machinery. - Biological modifications. - Recovered relics. - Items whose original purpose has been lost. Equipment changes what a crew member can do and may alter their Existence Die. A creature is not defined only by what it was. It is also defined by what it has acquired. --- Abilities Some crew members possess unique abilities. These may come from: - Their biology. - Their construction. - Their origin. - Their experiences. - Their equipment. - Their evolution throughout the campaign. No two crews will develop in exactly the same way. --- THE LEADER Every crew has a leader. The leader is the character through which the player experiences the campaign. A leader is more than another crew member. They are the individual who gathers the crew, makes decisions and determines the direction of its future. The leader may be: - A commander. - A scavenger. - A survivor. - A creature with ambitions. - A being that should not still exist. Their exact abilities and progression are described later. --- LOSING A CREW MEMBER Mortisphere is not kind. Crew members can be damaged, changed or destroyed. A lost member is not replaced without consequence. The loss of a crew member may affect: - The crew's available strength. - Future scenarios. - Relationships. - Campaign events. - The story of the survivors. A crew that loses members is not necessarily a failed crew. Sometimes the things that survive the end of everything are the things that have lost the most. --- REMEMBERING YOUR CREW Players are encouraged to record important events. A crew member that: - Survives against impossible odds. - Defeats a powerful enemy. - Gains unusual equipment. - Suffers a memorable injury. - Changes through the campaign. should be recorded. Mortisphere is not about creating a perfect collection of statistics. It is about creating a history of things that refused to disappear.