CREW MEMBERS

Every crew in Mortisphere is made of individuals.

Even the smallest organism, machine or corpse carries its own existence. A crew member is not simply a resource to spend. It is a piece of your crew's history.

Some members will become legends.

Some will disappear without anyone remembering their names.

That is the nature of the final age.

CREW MEMBER PROFILE

Every crew member is defined by several elements.

Name

Every member should have a name.

This may be their original name, a designation, a title or simply whatever the crew chooses to call them.

A name gives something identity.

Even in Mortisphere, identity matters.

Type

A crew member's type describes what kind of existence they represent.

Examples include:

- Survivor - Machine - Mycelian - Mutant - Remnant - Construct - Other beings discovered during the campaign

A type may affect abilities, equipment and how the member interacts with the world.

Existence Die

Every crew member has an Existence Die.

This die represents their current value and potential.

The standard dice are:

Die| Value d4| 4 d6| 6 d8| 8 d10| 10 d12| 12 d20| 20

A larger die represents a more powerful existence.

However, power is not the same as importance.

A d4 survivor who has crossed ten battles may have a greater history than a newly recruited d20 creature.

Equipment

Many crew members carry equipment.

Equipment may include:

- Ancient weapons. - Forgotten technology. - Industrial machinery. - Biological modifications. - Recovered relics. - Items whose original purpose has been lost.

Equipment changes what a crew member can do and may alter their Existence Die.

A creature is not defined only by what it was.

It is also defined by what it has acquired.

Abilities

Some crew members possess unique abilities.

These may come from:

- Their biology. - Their construction. - Their origin. - Their experiences. - Their equipment. - Their evolution throughout the campaign.

No two crews will develop in exactly the same way.

THE LEADER

Every crew has a leader.

The leader is the character through which the player experiences the campaign.

A leader is more than another crew member.

They are the individual who gathers the crew, makes decisions and determines the direction of its future.

The leader may be:

- A commander. - A scavenger. - A survivor. - A creature with ambitions. - A being that should not still exist.

Their exact abilities and progression are described later.

LOSING A CREW MEMBER

Mortisphere is not kind.

Crew members can be damaged, changed or destroyed.

A lost member is not replaced without consequence.

The loss of a crew member may affect:

- The crew's available strength. - Future scenarios. - Relationships. - Campaign events. - The story of the survivors.

A crew that loses members is not necessarily a failed crew.

Sometimes the things that survive the end of everything are the things that have lost the most.

REMEMBERING YOUR CREW

Players are encouraged to record important events.

A crew member that:

- Survives against impossible odds. - Defeats a powerful enemy. - Gains unusual equipment. - Suffers a memorable injury. - Changes through the campaign.

should be recorded.

Mortisphere is not about creating a perfect collection of statistics.

It is about creating a history of things that refused to disappear.