WHAT IS MORTISPHERE?

Mortisphere is the last world.

The universe has already ended.

The stars have gone dark. Civilizations that stretched across galaxies are now forgotten ruins. Gods have fallen silent. The great works of countless ages have been reduced to wreckage, relics and buried remains.

Yet life continues.

It has nowhere else to go.

Mortisphere circles a dead black star, a final remnant of a universe that refuses to finish dying. It is a world of impossible landscapes, forgotten machines, ancient weapons, monstrous creatures and survivors who have inherited everything and understood almost nothing.

Everything that has survived has a reason.

Everything wants something.

Some hunger for food. Some hunger for wealth, power or revenge. Some seek forgotten knowledge. Some serve ancient beliefs. Some simply refuse to be the last thing that dies.

Most are willing to fight for it. Mortisphere is a two-player cosmic heavy metal wargame about these conflicts.

Each player creates a crew of survivors, monsters, machines and other beings drawn from the remains of a dead universe. Your crew is not an army. It is a collection of individuals with their own strengths, weaknesses and history.

Your crew begins small. Through campaigns and battles, it grows, changes and develops. Members gain equipment, suffer losses, discover strange relics and become something unique to your story. Because in Mortisphere, your crew is represented by dice.

A die is not simply a number.

A die is a being.

A d4 might be a fragile scavenger, a dying machine or a barely functioning corpse. A d12 might be a towering war creature, an ancient survivor or a weapon that should have been buried with the civilization that created it.

The size of the die represents the value and potential of that being. A d6 is worth 6 points. A d10 is worth 10 points. Stronger beings are more valuable, but every member of a crew has a story.

A die that survives battle after battle becomes more than a game piece.

It becomes a name.

A survivor.

A memory.

Mortisphere is not played on a traditional battlefield. There are no required miniatures, terrain pieces or measuring tools. Instead, each scenario represents a conflict across a number of Areas, from ruined cities and abandoned factories to alien landscapes and the remains of things that should never have existed.

Your crew moves between these Areas, fights over objectives and makes choices that determine what happens next.

The physical book is part of the game itself. Scenarios are not simply missions to complete; they are events within an ongoing campaign. Your decisions, victories and failures shape what follows.

The campaign begins in Last Light, the final great settlement of Mortisphere. Here, crews gather, seek contracts, acquire equipment and pursue whatever purpose keeps them moving through a universe that has already reached its end. Last Light is not a beacon of hope.

It is simply the last place where the lights are still on.