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even_more_ideas

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Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too.

  • discard a die. lose 2 health. change any 1 die to a 6.
  • use this to add +3 to a roll. if you still carry this until the end of the boss, gain +2 VP.
  • use this item to add +1 to a roll. if you still carry this item until the end of the boss, gain +1 VP.
  • destroy this item, lose 1 luck, change any 1 die to a 6.
  • destroy this item, gain 1 health.
  • destroy this item, add +2 to the rolled dice result.
  • destroy this item, gain 1 extra die to roll for this challenge.
  • destroy this item, negate 1 damage done for this challenge only.
  • destroy this item, gain 2 boost but lose 1 health.
  • destroy this item, gain 1 health and 1 reroll.

Target effects

  • 11 or less - lose 2 health.
  • 12 or more - gain 1 reroll.

Bonus effects

  • roll 6 - gain X.
  • roll 3, 4 - gain X.
  • roll 1, 2, 5 - lose 1 X.
  • roll straight - gain 1 item
  • roll pair - gain 1 reroll
even_more_ideas.1785675358.txt.gz · Last modified: by sibachian