even_more_ideas
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Items are basically abilities that, you can only carry one off. and you need to use it before you can collect another. forcing though choices. You always lose it by the end of the boss, too.
- discard a die. lose 2 health. change any 1 die to a 6.
- use this to add +3 to a roll. if you still carry this until the end of the boss, gain +2 VP.
- use this item to add +1 to a roll. if you still carry this item until the end of the boss, gain +1 VP.
- destroy this item, lose 1 luck, change any 1 die to a 6.
- destroy this item, gain 1 health.
- destroy this item, add +2 to the rolled dice result.
- destroy this item, gain 1 extra die to roll for this challenge.
- destroy this item, negate 1 damage done for this challenge only.
- destroy this item, gain 2 boost but lose 1 health.
- destroy this item, gain 1 health and 1 reroll.
- while you carry this item, your maximum health is increased by 1.
- destroy this item, LOSE 1 health.
- destroy this item, gain 3 rerolls if you still have this item at the end of the boss, gain 2 VP.
- destroy this item, gain 1 boost.
- destroy this item, roll 1d6, if the result is 1, 2 or 3 gain 1 health, if the result is 4, 5 or 6, gain 2 health.
- destroy this item, you may reroll any number of dice once.
- if you still have this item at the end of the boss, gain 2 VP.
- if you still have this item at the end of the boss, lose 1 health. if you destroy this item, lose 2 health.
Passive effect triggers (environments) for bosses in the optional hard mode.
- All items costs 1 boost less?
- destroy an item card at any time to gain 1 boost?
- pay one reroll to gain 1 health.
- you may destroy one reroll to decrease or increase the value of any die by 1. this can only be done once per challenge.
- items cost 1 more boost to buy.
- you may change any die roll of 6 to a 1, 2 or 3.
- you may discard 2 reroll to change any single die to any value.
- 3-star challenges cost 1 less boost to add a die to your roll.
- the base roll of all 1 star challenges is now 2d6.
Target effects
- 11 or less - lose 2 health.
- 12 or more - gain 1 reroll.
Bonus effects
- roll 6 - gain X.
- roll 3, 4 - gain X.
- roll 1, 2, 5 - lose 1 X.
- roll straight - gain 1 item
- roll pair - gain 1 reroll
- if reroll > 3 - gain 2 health
- if health < 3 - gain 2 reroll
- if boost < 2 - discard this challenge without taking any damage
even_more_ideas.1785676013.txt.gz · Last modified: by sibachian
