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general_game_concept

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The idea of the game is that all you need is a couple of dice and the book and then get started playing.

I don't want the player to need to rely on a sheet of paper, instead, everything will be done with dice. This includes the economy of the game.

Things you need for the game:

  • THE BOOK
  • 1 green d10 Health dice.
  • 1 yellow d12 Money dice.
  • 1 blue d8 Burst dice (reroll).
  • 3 black d6 Attack dice.
  • 3 purple d6 Boost dice (give yourself +1 of these die when you attain Boost).

I will need to reduce the number of dice used. 9 dice is quite a lot, and it complicates how to keep track of abilities and rewards you may acquire or purchase on your adventure - i need some other means of tracking; but I really wanted to avoid the need to have anything but the book and a few dice. I need to think about this.

Some ideas from an earlier version

3d6 health dice + 1d6 ward dice - was a great system, with 5 attack dice.

Further contemplation

While ideally the game would only rely on a handful of d6. I think perhaps even excluding the concept of a Town might benefit the game as a game. No complicated rest stop could just have a 'camp',

Further ideas

general_game_concept.1785694297.txt.gz · Last modified: by sibachian