User Tools

Site Tools


grimble_core

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
grimble_core [2026/10/21 19:13] – sibachiangrimble_core [2026/10/23 00:13] (current) – sibachian
Line 26: Line 26:
 --- ---
  
-The player boards have several tracker and resources you keep track of using the cubes. Of course, damage taken is a dominant one but not one using chits (save the chit as damage chit).+The player boards have several tracker and resources you keep track of using the cubes. Of course, damage taken is a dominant one but not one using cubes (save the chit as damage and tally the total at the end of the game).
  
 Upgrades involve things such as: Upgrades involve things such as:
  
-- Extra die during roll (keep 3) +  * - Extra die during roll (keep 3) 
-- Reroll a die +  * - Reroll a die 
-- Turn die +1 or -1 +  * - Turn die +1 or -1 
-- Shield damage +  * - Shield damage 
-- Grant extra gold +  * - Grant extra gold 
-- Change one die to match another die +  * - Change one die to match another die 
-- Choose which number one die should have+  * - Choose which number one die should have
  
 Permanent Passives: Permanent Passives:
-- Add +1 to the next target if you roll a 6. +  * - Add +1 to the next target if you roll a 6. 
-- Gain a gold when a monster despawns. +  * - Gain a gold when a monster despawns. 
-- Gain extra gold every 3 kills. +  * - Gain extra gold every 3 kills. 
-- Monsters cost -1 less gold. +  * - Monsters cost -1 less gold. 
-- Gain gold when you take damage.+  * - Gain gold when you take damage. 
 + 
 +--- 
 + 
 +//a tinsy bit of italic here. but, i was thinking that in case dice rolling takes too long (i mean not really, you roll based on attacking units and then make the small adjustments based on upgrades) - but, in case. then, it could be a board of 4 territories. you buy towers to place in your territory at designated posts (which intersects but never fully), then you place dice on the tower depending on what tower it is and how many die it allows, and then you flip the units attacking you to see if your towers defeats them by the die rolls you have chosen within each tower. basically everyone roll their die, place them at their towers, then take turn removing enemies, flip one, remove a die that hits, next player flip one, remove a die that hits, next, and so on. until all die are spent, then everyone do the purchase stage where there are upgrades and monsters to buy, keep the monsters secret, and then distribute them between the opposing players. you get gold by giving a player a monster.//
grimble_core.1792606380.txt.gz · Last modified: by sibachian