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grimble_core [2026/10/21 22:09] – sibachiangrimble_core [2026/10/23 00:13] (current) – sibachian
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 Upgrades involve things such as: Upgrades involve things such as:
  
-- Extra die during roll (keep 3) +  * - Extra die during roll (keep 3) 
-- Reroll a die +  * - Reroll a die 
-- Turn die +1 or -1 +  * - Turn die +1 or -1 
-- Shield damage +  * - Shield damage 
-- Grant extra gold +  * - Grant extra gold 
-- Change one die to match another die +  * - Change one die to match another die 
-- Choose which number one die should have+  * - Choose which number one die should have
  
 Permanent Passives: Permanent Passives:
-- Add +1 to the next target if you roll a 6. +  * - Add +1 to the next target if you roll a 6. 
-- Gain a gold when a monster despawns. +  * - Gain a gold when a monster despawns. 
-- Gain extra gold every 3 kills. +  * - Gain extra gold every 3 kills. 
-- Monsters cost -1 less gold. +  * - Monsters cost -1 less gold. 
-- Gain gold when you take damage.+  * - Gain gold when you take damage.
  
 --- ---
  
 //a tinsy bit of italic here. but, i was thinking that in case dice rolling takes too long (i mean not really, you roll based on attacking units and then make the small adjustments based on upgrades) - but, in case. then, it could be a board of 4 territories. you buy towers to place in your territory at designated posts (which intersects but never fully), then you place dice on the tower depending on what tower it is and how many die it allows, and then you flip the units attacking you to see if your towers defeats them by the die rolls you have chosen within each tower. basically everyone roll their die, place them at their towers, then take turn removing enemies, flip one, remove a die that hits, next player flip one, remove a die that hits, next, and so on. until all die are spent, then everyone do the purchase stage where there are upgrades and monsters to buy, keep the monsters secret, and then distribute them between the opposing players. you get gold by giving a player a monster.// //a tinsy bit of italic here. but, i was thinking that in case dice rolling takes too long (i mean not really, you roll based on attacking units and then make the small adjustments based on upgrades) - but, in case. then, it could be a board of 4 territories. you buy towers to place in your territory at designated posts (which intersects but never fully), then you place dice on the tower depending on what tower it is and how many die it allows, and then you flip the units attacking you to see if your towers defeats them by the die rolls you have chosen within each tower. basically everyone roll their die, place them at their towers, then take turn removing enemies, flip one, remove a die that hits, next player flip one, remove a die that hits, next, and so on. until all die are spent, then everyone do the purchase stage where there are upgrades and monsters to buy, keep the monsters secret, and then distribute them between the opposing players. you get gold by giving a player a monster.//
grimble_core.1792616959.txt.gz · Last modified: by sibachian