My game design stuff.
I love to create the worlds first and foremost. Granted, it has been ten years since last i built a new world.
I just want to leave it here, as a reminder, the key questions each location of a world must answer are:
A resource management boss battler played entirely with nothing but a book. this game is stand-alone and not related to mortisphere rules or mechanics.
a simple area control PnP dice game.
a narrative-driven competitive game.