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grimble_core

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This is a small box game for 2 to 4 players that comes with:

  • 5x d6 dice
  • 100 chits
  • 20 cubes
  • 10 player boards

The way of the game,

On your turn, you have to fight the monsters sent your way. you decide in which order you will fight the monsters. sometimes it is better to fight the easier ones so you can get gold for it to buy upgrade to have an easier time with the more difficult ones. monsters you fail to kill causes you damage.

Once you are done fighting the monsters, you spend whatever unspent gold and either buy monsters to attack with or upgrades. you get one monster for free every turn.

The game continues like this until all monsters have been drawn from the monster market. The player who has suffered the least amount of damage wins.

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The chits (which has the monsters on them) has several stats.

  • How much they cost to buy
  • How much they earn when slain
  • How much damage they do to you
  • Their special qualities (e.g. if you roll a double it is slain)
  • Their roll range (7 or less it slips through, 8 to 9 the monster despawns, 10 to 18 you succeed).

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The player boards have several tracker and resources you keep track of using the cubes. Of course, damage taken is a dominant one.

Upgrades involve things such as:

- Extra die during roll (keep 3) - Reroll a die - Turn die +1 or -1 - Shield damage - Grant extra gold - Change one die to match another die - Choose which number one die should have

Permanent Passives: - Add +1 to the next target if you roll a 6. - Gain a gold when a monster despawns. - Gain extra gold every 3 kills. - Monsters cost -1 less gold. - Gain gold when you take damage.

grimble_core.1792567333.txt.gz · Last modified: by sibachian