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morti_crews

CREW MEMBERS

Every crew in Mortisphere is made of individuals.

Even the smallest organism, machine or corpse carries its own existence. A crew member is not simply a resource to spend. It is a piece of your crew's history.

Some members will become legends.

Some will disappear without anyone remembering their names.

That is the nature of the final age.

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CREW MEMBER PROFILE

Every crew member is defined by several elements.

Name

Every member should have a name.

This may be their original name, a designation, a title or simply whatever the crew chooses to call them.

A name gives something identity.

Even in Mortisphere, identity matters.

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Type

A crew member's type describes what kind of existence they represent.

Examples include:

- Survivor - Machine - Mycelian - Mutant - Remnant - Construct - Other beings discovered during the campaign

A type may affect abilities, equipment and how the member interacts with the world.

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Existence Die

Every crew member has an Existence Die.

This die represents their current value and potential.

The standard dice are:

Die| Value d4| 4 d6| 6 d8| 8 d10| 10 d12| 12 d20| 20

A larger die represents a more powerful existence.

However, power is not the same as importance.

A d4 survivor who has crossed ten battles may have a greater history than a newly recruited d20 creature.

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Equipment

Many crew members carry equipment.

Equipment may include:

- Ancient weapons. - Forgotten technology. - Industrial machinery. - Biological modifications. - Recovered relics. - Items whose original purpose has been lost.

Equipment changes what a crew member can do and may alter their Existence Die.

A creature is not defined only by what it was.

It is also defined by what it has acquired.

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Abilities

Some crew members possess unique abilities.

These may come from:

- Their biology. - Their construction. - Their origin. - Their experiences. - Their equipment. - Their evolution throughout the campaign.

No two crews will develop in exactly the same way.

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THE LEADER

Every crew has a leader.

The leader is the character through which the player experiences the campaign.

A leader is more than another crew member.

They are the individual who gathers the crew, makes decisions and determines the direction of its future.

The leader may be:

- A commander. - A scavenger. - A survivor. - A creature with ambitions. - A being that should not still exist.

Their exact abilities and progression are described later.

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LOSING A CREW MEMBER

Mortisphere is not kind.

Crew members can be damaged, changed or destroyed.

A lost member is not replaced without consequence.

The loss of a crew member may affect:

- The crew's available strength. - Future scenarios. - Relationships. - Campaign events. - The story of the survivors.

A crew that loses members is not necessarily a failed crew.

Sometimes the things that survive the end of everything are the things that have lost the most.

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REMEMBERING YOUR CREW

Players are encouraged to record important events.

A crew member that:

- Survives against impossible odds. - Defeats a powerful enemy. - Gains unusual equipment. - Suffers a memorable injury. - Changes through the campaign.

should be recorded.

Mortisphere is not about creating a perfect collection of statistics.

It is about creating a history of things that refused to disappear.

morti_crews.txt · Last modified: by sibachian